custom game halo 2
Thu, 29 Jul 2010 07:39:12 -0400 | Posted in custom grill titan


This post will list all the settings we will be using in our league.
It would be great if all members could create these so if I put you as host you already have everything set up.
League setting 1
Go to Help & options and select customise then manage game styles.
Create game style, name it league 1
Game options tab:
- Number of rounds: 3
- Turn time: 45
- Round time: 20
- Retreat time: 0
- Artillery mode: on
- Worm health: 150
Landscape options tab:
- Landscape type: random
- Indestructible land: off
- Weapon crate drops: occasional
- Utility crate drops: occasional
- Health crate drops: occasional
Random objects tab:
- Electromagnets: on
- Sentry guns: on
- Mines: random
- Dud mines: on
- Oil drums: on
Weapon options tab: Set all to 0 unless stated.
- Bazooka: infinite - 0 delay
- Grenade: infinite - 0 delay
- Cluster bomb: 1 - 5 delay
- Ninja rope: infinite
- Jet pack: infinite
- Teleport: 2
Apply changes and exit.
***************************
League setting 2
Go to Help & options and select customise then manage game styles.
Create game style, name it league 2
Game options tab:
- Number of rounds: 3
- Turn time: 60
- Round time: 15
- Retreat time: 3
- Artillery mode: off
- Worm health: 150
Landscape options tab:
- Landscape type: random
- Indestructible land: off
- Weapon crate drops: occasional
- Utility crate drops: often
- Health crate drops: infrequent
- Health in crates: 50
Random objects tab:
- Electromagnets: on
- Sentry guns: off
- Mines: random
- Dud mines: off
- Oil drums: on
Weapon options tab: Set all to 0 unless stated.
- Bazooka: infinite
- Homing missile: 1 - 4 delay
- Grenade: infinite
- Cluster bomb: 1 - 4 delay
- Banana bomb: 1 - 4 delay
- Shotgun: 4
- Uzi: 4
- Fire pinch: 2
- Dragon ball: 2
- Blow torch: 2
- Mine:2
- Holy hand grenade: 1 - 4 delay
- Gas pump: 2
- Super bunker buster: 1 - 8 delay
- Poison strike: 1 - 4 delay
- Earthquake: 1 - 9 delay
- Sentry gun: 2 - 4 delay
- Baseball bat: 4
- Super sheep: 1 - 6 delay
- Petrol bomb: 4Buffalo of lies: 1 - 4 delay
- Napalm strike: 1 - 4 delay
- Electro magnet: 2
- Ninja rope: 4
- Jet pack: 2
- Teleport: 2
- Pneumatic drill: 2
- Parachute: 2
- Lightning strike: 1 - 4 delay
- Emergency teleport: 2
Apply changes and exit.
***************************
League setting 3
Go to Help & options and select customise then manage game styles.
Create game style, name it league 3
Game options tab:
- Number of rounds: 3
- Turn time: 45
- Round time: 20
- Retreat time: 3
- Artillery mode: off
- Worm health: infinite
Landscape options tab:
- Landscape type: random
- Indestructible land: off
- Weapon crate drops: off
- Utility crate drops: off
- Health crate drops: off
Random objects tab:
- Electromagnets: off
- Sentry guns: on
- Mines: random
- Dud mines: on
- Oil drums: on
Weapon options tab: Set all to 0 unless stated.
- Super sheep: infinite
- Ninja rope: infinite
- Jet pack: infinite
- Teleport: 2
Apply changes and exit.
***************************
League setting 4
Go to Help & options and select customise then manage game styles.
Create game style, name it league 2
Game options tab:
- Number of rounds: 3
- Turn time: 60
- Round time: 15
- Retreat time: 3
- Artillery mode: off
- Worm health: 100
Landscape options tab:
- Landscape type: random
- Indestructible land: off
- Weapon crate drops: Off
- Utility crate drops: Off
- Health crate drops: infrequent
- Health in crates: 25
Random objects tab:
- Electromagnets: on
- Sentry guns: off
- Mines: random
- Dud mines: on
- Oil drums: on
Weapon options tab: Set all to 0 unless stated.
- Uzi: 4
- Shotgun: 2
- Fire pinch: Unlimited
- Dragon ball: Unlimited
- Baseball bat: Unlimited
- Petrol bomb: Unlimited
- Ninja rope: Unlimited
- Jet pack: Unlimited
- Teleport: 2
- Parachute: 2
- Emergency teleport: 2
Apply changes and exit.
***************************
League setting 5
Go to Help & options and select customise then manage game styles.
Create game style, name it league 5
Game options tab:
- Number of rounds: 1
- Turn time: 30
- Round time: 15
- Retreat time: 3
- Artillery mode: off
- Worm health: 50
Landscape options tab:
- Landscape type: random
- Indestructible land: off
- Weapon crate drops: off
- Utility crate drops: on
- Health crate drops: off
Random objects tab:
- Electromagnets: off
- Sentry guns: on
- Mines: random
- Dud mines: on
- Oil drums: on
Weapon options tab: Set all to 0 unless stated.
- Petrol bomb: infinite
- Ninja rope: Unlimited
- Jet pack: Unlimited
- Teleport: 2
Apply changes and exit.
***************************
League setting 6 (Forts mode 1)
Go to Help & options and select customise then manage game styles.
Create game style, name it Forts mode 1
Game options tab:
- Number of rounds: 3
- Turn time: 30
- Round time: 15
- Retreat time: 0
- Artillery mode: off
- Worm health: 150
- Fall damage: On
Landscape options tab:
- Landscape type: Fort
- Indestructible land: off
- Weapon crate drops: occasional
- Utility crate drops: Off
- Health crate drops: infrequent
- Health in crates: 25
Random objects tab:
- Electromagnets: on
- Sentry guns: off
- Mines: random
- Dud mines: on
- Oil drums: off
Weapon options tab: Set all to 0 unless stated.
- Bazooka: infinite
- Grenade: infinite
- Cluster bomb: 2
- Shotgun: 1
- Uzi: 1
- Fire punch: 1
- Dragon ball: 1
- Blow torch: 5
- Bunker Buster: 1
- Baseball bat: 4
- Petrol bomb: 2
- Electro magnet: 2
- Girder: 2
- Pneumatic drill: 2
- Parachute: 2
- Lightning strike: 1 - 4 delay
Apply changes and exit.
***************************
League setting 7
Go to Help & options and select customise then manage game styles.
Create game style, name it league 1
Game options tab:
- Number of rounds: 3
- Turn time: 45
- Round time: 15
- Retreat time: 3
- Artillery mode: off
- Worm health: 150
- Fall damage: On
- Shotgun Laser Sight: off
- Rope swing limit: 3
Landscape options tab:
- Landscape type: random
- Indestructible land: off
- Weapon crate drops: off
- Utility crate drops: off
- Health crate drops: occasional
Random objects tab:
- Electromagnets: on
- Sentry guns: off
- Mines: random
- Dud mines: on
- Oil drums: on
Weapon options tab: Set all to 0 unless stated.
- Bazooka: infinite
- Grenade: infinite
- Mines: infinite
- Ninja rope: infinite
- Jet pack: infinite
- Teleport: 0
Apply changes and exit.
And remember, this is all going on in one giant map, Forge World. "There was a lot of contention on the team" about that, said Jarrard. "Initially, early on, the concept was sort of five separate maps." But Bungie knows its way around the Xbox 360 hardware at this point, and with a lot of tweaking and a new technology called "impostering," which turns down the visual resolution on objects extremely far away from the in-game camera, Bungie engineers answered doubters by simply building the Forge World map on the back of Blood Gulch. "It looked sweet," said Jarrard, recalling the first time he saw an engineer demo the mega-level, "and all of a sudden he's flying kilometers away, seamlessly, and I guess everybody shut up at that point. 'Okay, this works.'"
Combining the Forge World possibilities with Reach's new multiplayer game types should equal some crazy variations. Bungie has already come up with quite a few custom game variants, including some that will ship on the game disc. There's a full Warthog racing level, complete with lap times, respawn checkpoints and a speedometer; a mode called "Score Attack" that turns Firefight into a game focused on getting high scores (and for which Bungie plans to release an actual in-game leaderboard); and my personal favorite, a mode called "Gruntocalypse," which consists of a Firefight game with "all Grunts, all the time." Bungie's Lars Bakken came up with that one -- "I just wanted to kill Grunts," he said of the mode's inception.





